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Post by catharsis on Jan 13, 2019 23:22:28 GMT
There are many things which can be bought in the willages but most of them are totally unknown. For example, there are 2 wapens with the same damage but what is the difference? Or a +3 bandit armor gives -7 armor and costs around 2k, same amount of armor on an elf armor but for a 26k? Also what are the door permits? One last thing is, I some how marked some where. What does it mean and what is its purpose?
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Post by Admin on Jan 16, 2019 17:53:21 GMT
Items are basted off of the OSRIC version of D&D. Each form of armor has it's own armor class, which may be modified by magic. So a highly magical suit of weak armor may give a better than non-magic strong armor.
I started adding the data so you could say "about banded armor" and it would give you details. But the recognition on the systems wasn't quite up to being good enough for that to work well.
Door permits allow you to join two areas of a castle you have made. You use "mark" to remember one place. Then you go to the other place and use the door. That then joins the two places.
It's kind of clumsy. I may take the whole permits out at some point. But I want people to be able to create in the game. So I'll keep them there until I get the six swords editor working better.
Although I do have another project that's just in the conception stage called "Six Mages". That one is ALL about creation. You are, literally, creating the world around you and rise in power by creating places that other people like to visit.
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Post by anolezemce on Jul 2, 2019 2:05:57 GMT
[spam deleted]
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