Post by paabo on Nov 7, 2019 3:10:01 GMT
This seems like a pretty cool little game, though with constant crashes and an iffy save function I'm having a hard time getting too far. I saw that there's currently an "outage", so I'm hoping it's just temporary. As to gameplay, my biggest issue is the narrator-- rather, the fact that they talk too much.
You should add a command which lets you interrupt the narrator.. Once they get going they sure as shit are gonna keep on going until they finish their (sometimes extensive) lines. Mostly it's fine, but when you've got a long room description and four choices, and you revisit the room it gets to be a bit much. Same goes for a shop or a town. I just wanna know where the exit is. I don't want to hear about each individual potion for the 5th time. How about "quiet", or "enough" to halt them in their tracks?
It's also quite annoying that it seems to be stuck in permanent tutorial mode (unless it changes after you play for a certain time? I've had 4 runs of various length so far and haven't found that limit yet). Could you add a way to stop the narrator from reminding you every 10 seconds that sometimes you'll hear a short tone, and when that happens you can say "more". Try it now! ("...more" "I'm sorry, I don't have any more information"). I get that I can say more, please shut up about it.
The same goes for the danger warnings (or rather the explanation), though it's not nearly as frequent. It would be cool to not have to be reminded that sometimes I'll be told how dangerous it is. Once is enough. From then on you can just say "anything around here better watch out for you" without the preamble.
Overall cool concept, just gotta iron out the rough edges.
You should add a command which lets you interrupt the narrator.. Once they get going they sure as shit are gonna keep on going until they finish their (sometimes extensive) lines. Mostly it's fine, but when you've got a long room description and four choices, and you revisit the room it gets to be a bit much. Same goes for a shop or a town. I just wanna know where the exit is. I don't want to hear about each individual potion for the 5th time. How about "quiet", or "enough" to halt them in their tracks?
It's also quite annoying that it seems to be stuck in permanent tutorial mode (unless it changes after you play for a certain time? I've had 4 runs of various length so far and haven't found that limit yet). Could you add a way to stop the narrator from reminding you every 10 seconds that sometimes you'll hear a short tone, and when that happens you can say "more". Try it now! ("...more" "I'm sorry, I don't have any more information"). I get that I can say more, please shut up about it.
The same goes for the danger warnings (or rather the explanation), though it's not nearly as frequent. It would be cool to not have to be reminded that sometimes I'll be told how dangerous it is. Once is enough. From then on you can just say "anything around here better watch out for you" without the preamble.
Overall cool concept, just gotta iron out the rough edges.