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Post by derrick on Jun 7, 2017 16:55:42 GMT
Is it possible to get some documentation, or a list of commands and options for 6 swords?
Also, it would be nice to be able to get to some character information quickly such as "Hotpoint's <character name>" or "Experience Points <character name>", etc.
Finally, how do you order the players in the party and get them to equip certain weapons? I would like to try and arrange it so that people with bows are towards the rear so they always try to use that weapon, and some others use their swords more often.
Thanks and great game.
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Post by Admin on Jun 7, 2017 21:33:05 GMT
Welcome Derrick! I'm glad you are enjoying 6 Swords. The most frequent commands for 6 Swords are listed on the Amazon page for the Alexa version of the skill: www.amazon.com/TsaTsaTzu-6-Swords/dp/B01GVGVSM0I could set up a wiki if you like, similar to what is there for StarLanes. You can say "about <charactername>" to find out details on a character. Right now you have to page through this by saying "more". I have a few features for more direct specifics: "about armor" #94, "about health/hit points", #95, and "how many gold pieces am I carrying?" #126. However these require modifications to the audio model, and recertification by Amazon/Google. So they are stuck as a "2.0" feature right now. You can "order" your party by selectively choosing your active companion. Each time you make someone the active companion they go to the "front of the marching order". You can equip and unequip the weapons you want from each person. In general, the combat engine tries to sort out who is in front, who uses what type of weapon and all that, to save you the trouble. It is a little complicated, so it may not be obvious what is going on. Each round it matches your players up against the enemies. It then pairs enemies off against your party depending on their size. I think 8 small creatures can fight one player, 6 medium, and 4 large. (It's in the OSRIC rules, I just don't have them in front of me.) Everyone who is being attacked hand-to-hand by monsters is automatically in the first rank, and will use a hand held weapon if one is available. Characters who are not being attacked are assumed to be in the second rank, and will use a missile weapon, if one is available. This is done each round. So at the start, if you are being attacked by a hoard of Kobolds, all the characters might be in hand-to-hand combat. As the enemy thins out, feed up characters will switch to missile weapons. So, in general it is best to give each character both a hand held and a missile weapon. I'm open to suggestions on how to improve this. Maybe I should always sort the character order and put the toughest characters in front? I really don't want to make you players spent 90% of each combat changing your marching order and re-equipping characters!
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Post by Ann on Jan 16, 2018 2:47:37 GMT
You might want to do the order, not in strength, but experience points. The person with the most exp points could go last, letting the others try it first. Or you could try randomizing it.
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Post by Robert on May 20, 2018 19:02:38 GMT
hello Could You help me please, My team get stuck on a coast, I can't move in any direction. Is there any command that will allow me to continue the game in another location / restart without losing anything
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JOE
Futatsu
Posts: 5
Callsign: JOE
Faction: Futatsu
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Post by JOE on May 21, 2018 17:18:43 GMT
If you let me know your team name, I can move you. I can also work out how you got stuck!
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